I think if possible, you should still create a Discord server to facilitate various discussions related to your art, or to guide someone new in learning your drawing techniques... and many other topics as well
I am using this sprite set extensively for my Guildies project and the expanding roster is FANTASTIC!!! So much personality in such small sprites. The animation is really top notch, and the multiple attack animations is really appreciated! Great value for the work being put into it. Thanks!
I see in your tag: Top-Down, but I see this asset only moves in a fixed direction. Is that an additional feature I need to work on? If not, can you create the characters to move in four or eight different directions? Thank you!!
Thanks for the feedback.There are only two directions now.Characters are designed in a top-down, side-looking style.I've removed the TAG to avoid misunderstanding.
Amazing work ! You know the only thing it miss is a peon character, like the one who go find the gold or construct building, a basic one. If you see that.
Hey Zerie! I love you art sty;e alot. You make very good use of the limitied pixel count. I was wondering if you had any social media or youtube. I would love to be up-to-date with whatever you are working on.
check out how this guy offers his Aseprite file pre tagged. It’s optimal in this space if your interested in seeing how one of the best, imo, does it. A lot of potential in packs of this quality in volume!
Just another feedback! I would keep the effects in general on a separate layer.
I personally do my effects through a particle system or instantiated prefab so enabling that work flow will widen your audience. This applies to the whoosh on archers or an impact visuals on melee (like the were bear slam). It also applies to the red blink (I tween these). I would keep them, just sorting them out to a layer in Aseprite for a quick hide would go along way for some devs. This might be considered a more modern dev workflow vs static sprites doing all the work. When they aren't on their own layer and they overlap the sprite it's a pain to pull apart, almost enough to avoid using the sprites unless you plan to fully commit to that style alone. This would be the difference in my being a 'bought every pack' person vs a 'big fan that doesn't buy anything' person.
I think your stuff is great, I wouldn't go too far out of your way on my opinions if your vision is set but I like it so much I thought I might over share my feedback. Good luck! I am sure this series will do great.
I just bought these characters and they are really nice. However they are too annoying too use because there is no option to have the single image cropped out of the whole animation, thing that is useful for many different ways of creating characters.
It would be great if you could add each frame as single image with no empty border around or if you want to keep it with a border, enclose each character into the nearest power of 2 area (16x16, 32x32, 64x64, etc.). That would make development much easier.
Here one example in a 32x32 image, having the character's feet touching the bottom of the image.
For the rest, great assets, I just trust the preview of this page, because again, opening each image as they are, isn't great at the moment.
If you need more details, feel free to ask me, I'll be happy to give you more examples.
I feel like most developers approach this by using the pivot point or a custom additional pivot point, having enough space to make sure all frames fit is more important.
This art looks so nice that you should protect it better ,right now the gifs only have size alteration and some letters which means I could steal them in 3 days rather than paying but actually even if you made it better it would take me 1 month to just look and copy is it still posible but only crazy people just like me would dare to do it.
(I won't steal anything for now) (it would be great fun to see coments like swiper not swiping XD)
Hi Zerie, I can't see any social links or emails on here, wanted to ask if you were interested in any commission work. The asset pack looks really good :)
I only recently got the inspiration to make a pixelart RPG and I bought these immediately to help me get off the ground - They're perfect! Looking forward to more :)
Hi, Zerie! I'm going to make my first ever comment just to say that this asset is 10/10!!! I just bought it and I'm looking forward for more characters! ^_^
Is it possible we can get a standalone file of the wizard and priest's attacks (and priest heal)?, as in just the particle they make without the character.
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I want this but i don't have money 😭
Mate, it's free :)
just shuse up continue whitout donate or tip and thearyou go
You can add a Werewolf without using weapons, as I've seen Werewolves typically fight using their claws in many video games
Lovely art! If I buy the whole pack now, will I be able to download any new characters in the future for free? Thank you!
Updates within this pack are no additional cost.:)
Could you create a Discord server so your followers can chat and watch the journey of you drawing your new characters?
I don't use Discord often. I can create a Twitter if necessary. :D
ok
I think if possible, you should still create a Discord server to facilitate various discussions related to your art, or to guide someone new in learning your drawing techniques... and many other topics as well
good art , in the next version, could you add 1-2 sea monsters like the Naga species?
Hello, I'm a beginner, please tell me how to convert similar beautirful png images to gif, thank you!
If you want to convert PNG to GIF, you need to use software(e.g. Aseprite, Photoshop).
Aseprite Tutorial:https://www.aseprite.org/docs/sprite-sheet/
If you're just using the images in game development, you usually don't need to convert them.
thank you very much!!!
These characters are amazing please do a necromancer
I am using this sprite set extensively for my Guildies project and the expanding roster is FANTASTIC!!! So much personality in such small sprites. The animation is really top notch, and the multiple attack animations is really appreciated! Great value for the work being put into it. Thanks!
Thanks :D
Can you add some "Jump" direction pls :D
I see in your tag: Top-Down, but I see this asset only moves in a fixed direction. Is that an additional feature I need to work on? If not, can you create the characters to move in four or eight different directions? Thank you!!
Thanks for the feedback.There are only two directions now.Characters are designed in a top-down, side-looking style.I've removed the TAG to avoid misunderstanding.
Amazing work !
You know the only thing it miss is a peon character, like the one who go find the gold or construct building, a basic one.
If you see that.
Can you add one more assassin character in the next update?
Do you have plans to draw a necromancer character in the future? Since you already have a skeleton army, you'll need a necromancer to summon them :)
This is some wizardry! Makes me want to start a new project asap using them. Keep it up!
Thank you
I love your ART
Hey Zerie! I love you art sty;e alot. You make very good use of the limitied pixel count. I was wondering if you had any social media or youtube. I would love to be up-to-date with whatever you are working on.
Hello, Zerie, i have a small question: I can use your assets for my free game?
Certainly.
Are you using Aseprite?
Yes.
https://lyaseek.itch.io/minifvillagers
check out how this guy offers his Aseprite file pre tagged. It’s optimal in this space if your interested in seeing how one of the best, imo, does it. A lot of potential in packs of this quality in volume!
Thanks for the suggestion.I've updated the download file with the Aseprite file added.
Just another feedback! I would keep the effects in general on a separate layer.
I personally do my effects through a particle system or instantiated prefab so enabling that work flow will widen your audience. This applies to the whoosh on archers or an impact visuals on melee (like the were bear slam). It also applies to the red blink (I tween these). I would keep them, just sorting them out to a layer in Aseprite for a quick hide would go along way for some devs. This might be considered a more modern dev workflow vs static sprites doing all the work. When they aren't on their own layer and they overlap the sprite it's a pain to pull apart, almost enough to avoid using the sprites unless you plan to fully commit to that style alone. This would be the difference in my being a 'bought every pack' person vs a 'big fan that doesn't buy anything' person.
I think your stuff is great, I wouldn't go too far out of your way on my opinions if your vision is set but I like it so much I thought I might over share my feedback. Good luck! I am sure this series will do great.
I just bought these characters and they are really nice.
However they are too annoying too use because there is no option to have the single image cropped out of the whole animation, thing that is useful for many different ways of creating characters.
It would be great if you could add each frame as single image with no empty border around or if you want to keep it with a border, enclose each character into the nearest power of 2 area (16x16, 32x32, 64x64, etc.). That would make development much easier.
Here one example in a 32x32 image, having the character's feet touching the bottom of the image.
For the rest, great assets, I just trust the preview of this page, because again, opening each image as they are, isn't great at the moment.
If you need more details, feel free to ask me, I'll be happy to give you more examples.
Thank you and great work so far!
I'm glad you liked it.
Some frames have large pixel sizes (e.g. larger than 32x32, 64x64). So I set the border to 100x100 image, which is a size that can hold everything.
(Characters can't stay centered horizontally at 64x64. Some pixels are lower than the feet.)
You could try slicing sheets by 100 x100 cell sizes.This should make it easy to split the sheet.
And don't worry about the position of different characters will be shifted, the ground height of different characters are on the same level.
(slice by 100 x100)
I hope this helps.
I feel like most developers approach this by using the pivot point or a custom additional pivot point, having enough space to make sure all frames fit is more important.
I see, thank you for the details. It's not optimal to reduce memory size in some cases, but I will make do some manual cropping then.
Thank you for the details. I hope your asset is getting lot of success so you can create more assets on the same theme.
I uploaded the ASEPRITE file. This should make it easy to crop if you use ASEPRITE. : )
Hopefully, in the next version, there will be 1 demon, 1 naga, 1 elemental, and 1 mech added.
You draw great, but I have one question, where are all the enemies except the orcs stored?
Thankful you liked it. All characters are included in the full version.
Keep up the great works! Looking for more to come.
I cant wait for more packs :D
That skew is heavy lol, strong overcorrection to the stealing comment. A middle ground that is easier on the eyes. Just my 2.50 cents. Cool art.
Way better. This watermark way is the way I see other artists with successful character collections do it.
LoL,Thanks XD
The art is quite high quality, hopefully there will be more monsters
I love it!
Thank you so much!
This art looks so nice that you should protect it better ,right now the gifs only have size alteration and some letters which means I could steal them in 3 days rather than paying but actually even if you made it better it would take me 1 month to just look and copy is it still posible but only crazy people just like me would dare to do it.
(I won't steal anything for now) (it would be great fun to see coments like swiper not swiping XD)
You are great! I wish you did environment art that suits this art though. I would definitely pay for it!
add jump :D
I think is made for 2D top downs so why jump?
(if you want to jump you can use some run frames)
Hi Zerie, I can't see any social links or emails on here, wanted to ask if you were interested in any commission work. The asset pack looks really good :)
It's very cool! When will you update more characters?
Amazing
I only recently got the inspiration to make a pixelart RPG and I bought these immediately to help me get off the ground - They're perfect! Looking forward to more :)
this looks really cute! i would love to buy this when there are more enemy variants for sure.
Hi, Zerie! I'm going to make my first ever comment just to say that this asset is 10/10!!! I just bought it and I'm looking forward for more characters! ^_^
I'd like to order you some custom sprites, do you have commisions open?
Hello! Really like this pack, bought it right away. Any chances that you will update this pack further, or create more like it?
Is it possible we can get a standalone file of the wizard and priest's attacks (and priest heal)?, as in just the particle they make without the character.
Yes, including standalone files.